glx@glx-tfp # ??? spec@arb_query_buffer_object@qbo spec@arb_query_buffer_object@qbo@query-GL_PRIMITIVES_SUBMITTED-ASYNC_CPU_READ_BEFORE-GL_UNSIGNED_INT64_ARB dEQP-GLES31.functional.image_load_store.buffer.atomic.comp_swap_r32i_return_value # "../src/gallium/drivers/zink/zink_fence.c:130: fence_wait: Assertion `fence->batch_id' failed." .*dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.textures.copytexsubimage2d.4 .*dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.textures.texsubimage2d.4 # deqp-egl: ../src/intel/vulkan/anv_batch_chain.c:520: cmd_buffer_chain_to_batch_bo: Assertion `batch->end == current_bbo->bo->map + current_bbo->bo->size' failed. dEQP-EGL.functional.swap_buffers_with_damage.resize.* # around the time of kernel warnings about dma_resv # "ZINK: vkQueueSubmit failed (VK_ERROR_DEVICE_LOST) # ../src/vulkan/runtime/vk_object.h:101: vk_object_base_assert_valid: Assertion `base == NULL || base->type == obj_type' failed." dEQP-EGL.functional.query_context.get_current_display.* dEQP-EGL.functional.query_context.get_current_.*_window dEQP-EGL.functional.query_context.query_context.*_window # Probably more of the above. dEQP-EGL.functional.color_clears.*_window # MESA: error: ZINK: vkQueueSubmit failed (VK_ERROR_DEVICE_LOST) dEQP-EGL.functional.render.*_window # ../../src/xcb_in.c:746: xcb_request_check: Assertion `!reply' failed. glx@glx-make-current # Expected 15 15 15, observed 0 0 0 glx@glx-multithread-texture # Timed out after piglit success result? glx@glx-visuals-depth # XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0" glx@glx-visuals-stencil # "../src/vulkan/wsi/wsi_common_x11.c:1387: Swapchain status changed to VK_ERROR_SURFACE_LOST_KHR # XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0" # after 130 requests (128 known processed) with 0 events remaining." glx@glx-multi-context-single-window spec@!opengl 1.1@depthstencil-default_fb-blit samples=.* # PIGLIT: {"subtest": {"Tessellation control-Fragment shader/'coherent' qualifier coherency test/256x256" : "pass"}} # Probe value at (166, 0, 0, 0) # Expected: 33.000000 33.000000 33.000000 33.000000 # Observed: 77.000000 77.000000 77.000000 77.000000 # PIGLIT: {"subtest": {"Tessellation evaluation-Geometry shader/'coherent' qualifier coherency test/256x256" : "fail"}} # PIGLIT: {"subtest": {"Tessellation evaluation-Fragment shader/'coherent' qualifier coherency test/256x256" : "pass"}} # PIGLIT: {"subtest": {"Geometry-Fragment shader/'coherent' qualifier coherency test/256x256" : "pass"}} # Probe value at (56, 15, 0, 0) # Expected: 33.000000 33.000000 33.000000 33.000000 # Observed: 77.000000 77.000000 77.000000 77.000000 # PIGLIT: {"subtest": {"Vertex-Tessellation control shader/'volatile' qualifier coherency test/256x256" : "fail"}} spec@arb_shader_image_load_store@coherency spec@glsl-4.00@execution@built-in-functions@fs-inverse-dmat4 # Around the time of running these tests there are some warnings from the kernel in dma_resv.c, and at least # some failures look like not waiting for rendering to complete. # Because those tests sometimes pass, keep them here wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1_gles2_gles3.rgb565_pbuffer wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1_gles2_gles3.rgb888_pbuffer wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1_gles2_gles3.rgba8888_pbuffer wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1_gles2.rgb565_pbuffer wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1_gles2.rgb888_pbuffer wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1_gles2.rgba8888_pbuffer wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1.rgb565_pbuffer wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1.rgb888_pbuffer wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1.rgba8888_pbuffer wayland-dEQP-EGL.functional.color_clears.multi_thread.gles2.rgb565_pbuffer wayland-dEQP-EGL.functional.color_clears.multi_thread.gles2.rgb888_pbuffer wayland-dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_pbuffer wayland-dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb565_pbuffer wayland-dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_pbuffer wayland-dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_pbuffer wayland-dEQP-EGL.functional.color_clears.single_context.gles1.rgb565_pbuffer wayland-dEQP-EGL.functional.color_clears.single_context.gles1.rgb888_pbuffer wayland-dEQP-EGL.functional.color_clears.single_context.gles1.rgba8888_pbuffer wayland-dEQP-EGL.functional.color_clears.single_context.gles2.rgb565_pbuffer wayland-dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_pbuffer wayland-dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_pbuffer wayland-dEQP-EGL.functional.color_clears.single_context.gles3.rgb565_pbuffer wayland-dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_pbuffer wayland-dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_pbuffer wayland-dEQP-EGL.functional.negative_api.create_pixmap_surface wayland-dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb565_pbuffer wayland-dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_pbuffer wayland-dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_pbuffer wayland-dEQP-EGL.functional.render.multi_thread.gles2.rgb565_pbuffer wayland-dEQP-EGL.functional.render.multi_thread.gles2.rgb888_pbuffer wayland-dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_pbuffer wayland-dEQP-EGL.functional.render.multi_thread.gles3.rgb565_pbuffer wayland-dEQP-EGL.functional.render.multi_thread.gles3.rgb888_pbuffer wayland-dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_pbuffer wayland-dEQP-EGL.functional.render.single_context.gles2.rgb565_pbuffer wayland-dEQP-EGL.functional.render.single_context.gles2.rgb888_pbuffer wayland-dEQP-EGL.functional.render.single_context.gles2.rgba8888_pbuffer wayland-dEQP-EGL.functional.render.single_context.gles3.rgb565_pbuffer wayland-dEQP-EGL.functional.render.single_context.gles3.rgb888_pbuffer wayland-dEQP-EGL.functional.render.single_context.gles3.rgba8888_pbuffer # Everything in wayland EGL is flaking with crashes since at least early 2023-09 # Possibly https://gitlab.freedesktop.org/mesa/mesa/-/issues/9577 wayland-dEQP-EGL.functional.* spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-index-wr spec@arb_timer_query@timestamp-get # ci-collate: Issue found in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/49554086 # ci-collate: Issue found in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/49564619 # ci-collate: Issue found in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/49529964 # ci-collate: Issue found in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/49530854 # ci-collate: Issue found in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/49445862 # ci-collate: Issue found in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/49588884 glx@glx_ext_no_config_context@no fbconfig # See https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25861#note_2140498 spec@ext_timer_query@time-elapsed # ci-collate: Issue found in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/53978300 spec@!opengl 2.0@occlusion-query-discard spec@arb_shader_storage_buffer_object@max-ssbo-size@fs spec@arb_shader_storage_buffer_object@max-ssbo-size@fsexceed spec@arb_shader_storage_buffer_object@max-ssbo-size@vs spec@arb_shader_storage_buffer_object@max-ssbo-size@vsexceed # uprev Piglit in Mesa spec@!opengl 1.1@depthstencil-default_fb-blit samples=16 spec@!opengl 1.1@depthstencil-default_fb-blit samples=6 spec@!opengl 1.1@depthstencil-default_fb-blit samples=8 spec@arb_query_buffer_object@.*CPU_READ_BEFORE.* spec@arb_shader_image_load_store@coherency@Tessellation evaluation-Geometry shader/'coherent' qualifier coherency test/256x256 spec@ext_image_dma_buf_import@ext_image_dma_buf_import-modifiers spec@ext_timer_query@time-elapsed spec@arb_timer_query@query gl_timestamp spec@egl_chromium_sync_control@conformance