# Skip some >1min tests in pre merge. These will be covered in the nightly jobs. KHR-GL46.packed_pixels.varied_rectangle.* KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize KHR-Single-GL46.arrays_of_arrays_gl.SizedDeclarationsPrimitive KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing2 KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing3 KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing4 KHR-Single-GL46.enhanced_layouts.ssb_member_invalid_offset_alignment KHR-Single-GL46.enhanced_layouts.uniform_block_member_invalid_offset_alignment KHR-Single-GL46.enhanced_layouts.varying_array_components KHR-Single-GL46.enhanced_layouts.varying_structure_locations KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api KHR-Single-GL46.enhanced_layouts.xfb_stride spec@!opengl 1.1@copypixels-sync spec@!opengl 1.1@draw-sync spec@arb_compute_shader@local-id-explosion spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-fs-getuniformdv spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-gs-getuniformdv spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-vs-getuniformdv spec@ext_texture_array@fbo-depth-array spec@ext_texture_lod_bias@lodbias