dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail dEQP-GLES2.functional.clipping.point.wide_point_clip,Fail dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center,Fail dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner,Fail dEQP-GLES3.functional.clipping.point.wide_point_clip,Fail dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center,Fail dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner,Fail dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer,Fail dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_1,Fail dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_2,Fail dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_1,Fail dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_2,Fail dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_1,Fail dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_2,Fail dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_1,Fail dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_2,Fail # Times out waiting for >15s compile on the host side. dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36,Fail dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.22,Fail dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_float_color,Fail KHR-GL30.transform_feedback.api_errors_test,Fail