# Unfortunately it looks like all tex-miplevel selection # tests are very flaky. spec@arb_shader_texture_lod@execution@tex-miplevel-selection* spec@arb_texture_rectangle@tex-miplevel-selection* spec@glsl-1.20@execution@tex-miplevel-selection* spec@!opengl 1.4@tex-miplevel-selection spec@!opengl 1.4@tex-miplevel-selection-lod spec@!opengl 1.4@tex-miplevel-selection-lod-bias shaders@glsl-derivs spec@!opengl 2.1@pbo@test_draw_pixels spec@arb_draw_buffers@fbo-mrt-alphatest spec@arb_sampler_objects@sampler-incomplete spec@glsl-1.10@execution@built-in-functions@fs-op-selection-bool-bvec3-bvec3 spec@oes_draw_elements_base_vertex@oes_draw_elements_base_vertex-drawelements shaders@glsl-fs-bug25902 shaders@glsl-lod-bias # Updated by ci-collate, found in this job run: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/56164946 spec@!opengl 1.1@texgen spec@!opengl 1.2@tex3d spec@ati_fragment_shader@ati_fragment_shader-render-textargets # Nightly run expectations update spec@ati_fragment_shader@ati_fragment_shader-render-notexture spec@ext_texture_compression_s3tc@s3tc-errors_gles2 # could be related to https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/899 spec@!opengl 1.0@depth-clear-precision-check@depth16 # Pass when interactive, usually fail in CI but can randomly pass as well. spec@oes_texture_float@oes_texture_float*