# These seem stable on their own (or when running their whole test group), # but intermittently fail when mixed in with other tests. dEQP-GLES2.functional.shaders.functions.control_flow.return_after_loop_sequence_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_sequence_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_2_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_sequence_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_mediump_int_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_sequence_fragment KHR-GLES2.texture_3d.filtering.formats.rgba8_linear KHR-GLES2.texture_3d.filtering.formats.rgba8_linear_mipmap_linear KHR-GLES2.texture_3d.filtering.formats.rgba8_linear_mipmap_nearest KHR-GLES2.texture_3d.filtering.formats.rgba8_nearest spec@!opengl 2.0@attribs spec@arb_map_buffer_range@copybuffersubdata decrement-offset spec@arb_map_buffer_range@copybuffersubdata increment-offset spec@arb_map_buffer_range@copybuffersubdata offset=0 spec@arb_texture_cube_map@copyteximage cube spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays spec@arb_vertex_buffer_object@vbo-subdata-many drawelements spec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements spec@arb_vertex_type_2_10_10_10_rev@attribs spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 2darray # GL_MAX_VARYING_FLOATS = 64 # Probe color at (2,2) # Expected: 0 255 0 # Observed: 255 255 255 # Failure with 1 vec4 varyings used in varying index 0 shaders@glsl-max-varyings