# should be fixed with kernel 6.8 spec@ext_external_objects@vk-depth-display@D32S8,Fail spec@ext_external_objects@vk-image-overwrite@RGB 10 A2 UINT optimal: Failed to create texture from GL memory object.,Fail spec@ext_external_objects@vk-image-overwrite@RGB 10 A2 UNORM optimal: Failed to create texture from GL memory object.,Fail spec@ext_external_objects@vk-image-overwrite@RGB 5 A1 UNORM optimal: Failed to create texture from GL memory object.,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 16 INT optimal: Failed to create texture from GL memory object.,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 16 SFLOAT optimal: Failed to create texture from GL memory object.,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 16 UINT optimal: Failed to create texture from GL memory object.,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 32 INT optimal: Failed to create texture from GL memory object.,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 32 UINT optimal: Failed to create texture from GL memory object.,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 4 UNORM optimal: Failed to create texture from GL memory object.,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 8 INT optimal: Failed to create texture from GL memory object.,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 8 SRGB optimal: Failed to create texture from GL memory object.,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 8 UINT optimal: Failed to create texture from GL memory object.,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 8 UNORM optimal: Failed to create texture from GL memory object.,Fail spec@ext_external_objects@vk-stencil-display@D32S8,Fail KHR-GL46.shader_image_load_store.basic-allFormats-store,Fail KHR-GL46.shading_language_420pack.binding_images,Fail # "Invalid value returned: expected:[1, 1, 1, 1] retrieved: [0, 0, 0, 0 # Invalid rendering result at esextcTessellationShaderBarrier.cpp:504" KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls,Fail # https://gitlab.freedesktop.org/mesa/mesa/-/issues/5582 KHR-GLES31.core.texture_cube_map_array.color_depth_attachments,Fail KHR-GL46.texture_cube_map_array.color_depth_attachments,Fail dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_float_color,Fail # # new fails with gl45: # # MESA: warning: sample averaging on fallback z24s8 blit when we shouldn't. KHR-GL46.direct_state_access.renderbuffers_storage_multisample,Fail KHR-GL46.multi_bind.dispatch_bind_image_textures,Fail glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail glx@glx_arb_create_context_no_error@no error,Fail glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail glx@glx-make-current,Fail glx@glx-multi-window-single-context,Fail # "../src/freedreno/ir3/ir3_shader.h:968:ir3_link_add: Assertion `i < ARRAY_SIZE(l->var)' failed." shaders@glsl-max-varyings >max_varying_components,Crash spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2' on GL_PROGRAM_INPUT,Fail spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail spec@arb_sample_shading@samplemask 2 all,Fail spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail spec@arb_sample_shading@samplemask 2,Fail spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail spec@arb_sample_shading@samplemask 4 all,Fail spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail spec@arb_sample_shading@samplemask 4,Fail spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail # Same results w/ zink-on-tu as with freedreno: spec@arb_post_depth_coverage@arb_post_depth_coverage-multisampling,Fail spec@arb_sample_shading@samplemask 2 all@noms partition,Fail spec@arb_sample_shading@samplemask 2@noms partition,Fail spec@arb_sample_shading@samplemask 4 all@noms partition,Fail spec@arb_sample_shading@samplemask 4@noms partition,Fail # These 3 fails started to happen after piglit uprev with commit # 0ef03f824d1833a853d1a20b4be121089bb9246c spec@arb_shader_image_load_store@qualifiers,Fail spec@arb_shader_image_load_store@qualifiers@r8/permissive layout qualifiers/permissive access qualifiers/permissive binding test,Fail spec@arb_shader_image_load_store@qualifiers@r8/permissive layout qualifiers/strict access qualifiers/permissive binding test,Fail spec@arb_shader_image_load_store@qualifiers@r8/strict layout qualifiers/permissive access qualifiers/permissive binding test,Fail spec@arb_shader_image_load_store@qualifiers@r8/strict layout qualifiers/strict access qualifiers/permissive binding test,Fail # ir3_nir_lower_tess.c:251: lower_block_to_explicit_output: Assertion `util_is_power_of_two_nonzero(nir_intrinsic_write_mask(intr) + 1)' failed. spec@arb_tessellation_shader@execution@tcs-input-read-mat,Crash spec@arb_texture_rectangle@1-1-linear-texture,Fail spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail # fails on gen1 (a618/a630) with both fd and zink, but passes on gen4.. # maybe gen1 sqe doesn't handle the count==0 case? spec@arb_indirect_parameters@tf-count-arrays,Fail spec@arb_indirect_parameters@tf-count-elements,Fail spec@egl 1.4@eglterminate then unbind context,Fail spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail spec@egl_chromium_sync_control@conformance,Fail spec@egl_khr_surfaceless_context@viewport,Fail spec@egl_mesa_configless_context@basic,Fail # D32S8 skips (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), others fail. # The test is importing a z buffer from tu, and rendering a blue fullscreen quad # in gl that zfails to leave the green clear color in the middle. # # TU sysmem mode gets green on the bottom half-ish with some noise at the boundary. # TU gmem mode gets fullscreen green. spec@ext_external_objects@vk-depth-display,Fail spec@ext_external_objects@vk-depth-display@D16,Fail # "Failed to submit queue." from the test some of the time. No validation failures. # When it doesn't fail with that message, gets a set of corrupted colors (supposed # to be vertical stripes). # Linear cases seem to do fine, optimal tiling fails. spec@ext_external_objects@vk-image-overwrite@RGB 10 A2 UINT optimal: Failed to initialize OpenGL FBO/RBO,Fail spec@ext_external_objects@vk-image-overwrite@RGB 10 A2 UNORM optimal: Failed to initialize OpenGL FBO/RBO,Fail spec@ext_external_objects@vk-image-overwrite@RGB 5 A1 UNORM optimal: Failed to initialize OpenGL FBO/RBO,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 16 INT optimal: Failed to initialize OpenGL FBO/RBO,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 16 SFLOAT optimal: Failed to initialize OpenGL FBO/RBO,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 16 UINT optimal: Failed to initialize OpenGL FBO/RBO,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 32 INT optimal: Failed to initialize OpenGL FBO/RBO,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 32 UINT optimal: Failed to initialize OpenGL FBO/RBO,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 4 UNORM optimal: Failed to initialize OpenGL FBO/RBO,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 8 INT optimal: Failed to initialize OpenGL FBO/RBO,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 8 SRGB optimal: Failed to initialize OpenGL FBO/RBO,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 8 UINT optimal: Failed to initialize OpenGL FBO/RBO,Fail spec@ext_external_objects@vk-image-overwrite@RGBA 8 UNORM optimal: Failed to initialize OpenGL FBO/RBO,Fail # D32S8 skips (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), D24S8 fails. spec@ext_external_objects@vk-stencil-display,Fail spec@ext_external_objects@vk-stencil-display@D24S8,Fail spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 2,Fail spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 4,Fail spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 2,Fail spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 4,Fail spec@ext_framebuffer_multisample@enable-flag,Fail spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail spec@ext_packed_float@query-rgba-signed-components,Fail spec@ext_texture_integer@multisample-formats 4 gl_ext_texture_integer,Fail # These failures go away with FD_MESA_DEBUG=noblit, but don't seem to be related # to the actual mipmap generation blits (which we do fall back on) spec@ext_texture_snorm@fbo-generatemipmap-formats,Fail spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM,Fail spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM NPOT,Fail spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY_SNORM,Fail spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY_SNORM NPOT,Fail spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY8_SNORM,Fail spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY8_SNORM NPOT,Fail spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM,Fail spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM NPOT,Fail spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM,Fail spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM NPOT,Fail spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM,Fail spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM NPOT,Fail spec@ext_texture_snorm@multisample-formats 2 gl_ext_texture_snorm,Fail spec@ext_texture_snorm@multisample-formats 4 gl_ext_texture_snorm,Fail spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array-2,Crash spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array,Crash spec@glsl-1.50@execution@primitive-id-no-gs-quads,Fail spec@glsl-1.50@execution@primitive-id-no-gs-quad-strip,Fail # "ir3_shader.h:923:ir3_link_add: Assertion `i < ARRAY_SIZE(l->var)' failed" spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec4-index-wr,Crash spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail spec@khr_texture_compression_astc@array-gles,Fail spec@khr_texture_compression_astc@array-gl,Fail spec@khr_texture_compression_astc@miptree-gles hdr,Fail spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail spec@khr_texture_compression_astc@miptree-gles ldr,Fail spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail spec@khr_texture_compression_astc@miptree-gl hdr,Fail spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail spec@khr_texture_compression_astc@miptree-gl ldr,Fail spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail spec@!opengl 1.0@rasterpos,Fail spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail spec@!opengl 1.1@polygon-mode-facing,Fail spec@!opengl 1.1@polygon-mode,Fail spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail spec@!opengl 1.1@polygon-mode-offset,Fail spec@!opengl 1.4@gl-1.4-polygon-offset,Fail spec@!opengl 2.1@pbo,Fail spec@!opengl 2.1@pbo@test_polygon_stip,Fail spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-first,Fail spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-first,Fail spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-first,Fail spec@!opengl 3.2@gl-3.2-adj-prims line cull-front pv-first,Fail spec@!opengl 3.2@gl-3.2-adj-prims pv-first,Fail spec@!opengl 1.0@depth-clear-precision-check,Fail spec@!opengl 1.0@depth-clear-precision-check@depth24,Fail spec@!opengl 1.0@depth-clear-precision-check@depth24_stencil8,Fail spec@!opengl 1.0@depth-clear-precision-check@depth32,Fail # These seem to fail with zink as well (and on various other drivers # from what I can tell from expectations files, so maybe test issue?) spec@arb_query_buffer_object@coherency,Fail spec@arb_query_buffer_object@coherency@index-buffer-GL_TESS_CONTROL_SHADER_PATCHES,Fail spec@arb_query_buffer_object@coherency@indirect-dispatch-GL_TESS_CONTROL_SHADER_PATCHES,Fail spec@arb_query_buffer_object@coherency@indirect-draw-GL_TESS_CONTROL_SHADER_PATCHES,Fail spec@arb_query_buffer_object@coherency@indirect-draw-count-GL_COMPUTE_SHADER_INVOCATIONS,Fail spec@arb_query_buffer_object@coherency@indirect-draw-count-GL_GEOMETRY_SHADER_INVOCATIONS,Fail spec@arb_query_buffer_object@coherency@indirect-draw-count-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED,Fail spec@arb_query_buffer_object@coherency@indirect-draw-count-GL_TESS_CONTROL_SHADER_PATCHES,Fail spec@arb_query_buffer_object@coherency@indirect-draw-count-GL_TESS_EVALUATION_SHADER_INVOCATIONS,Fail spec@arb_query_buffer_object@coherency@indirect-draw-count-GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,Fail spec@arb_gpu_shader5@arb_gpu_shader5-interpolateatsample-dynamically-nonuniform,Fail spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams,Fail spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams-without-invocations,Fail spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams-without-invocations spirv,Fail spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams@arb_gpu_shader5-xfb-streams,Fail spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams@arb_gpu_shader5-xfb-streams-blocks,Fail spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-fs-getuniformdv,Crash spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-gs-getuniformdv,Crash spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-vs-getuniformdv,Crash spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-wrong-type-setter,Crash spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-inverse-dmat4,Fail spec@arb_gpu_shader_fp64@uniform_buffers@fs-ubo-load.indirect.3,Fail spec@glsl-4.00@execution@built-in-functions@fs-op-div-double-dmat4,Fail # uprev Piglit in Mesa spec@glsl-1.30@execution@fs-uint-to-float-of-extract-int16,Fail spec@glsl-1.30@execution@fs-uint-to-float-of-extract-int8,Fail # GL tests above, Vulkan tests below # New CTS failures in 1.3.7.0 dynamic-dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d24_unorm_s8_uint.compatibility_depth_zero_stencil_zero_testing_stencil,Fail dynamic-dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d24_unorm_s8_uint_separate_layouts.compatibility_depth_zero_stencil_zero_testing_stencil,Fail dynamic-dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d32_sfloat_s8_uint_separate_layouts.compatibility_depth_zero_stencil_zero_testing_stencil,Fail