dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgba_stencil_index8 dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1 dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgb dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgb_depth_component16 dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgba dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgba_depth_component16 dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb565_depth_component16 dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4 dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16 dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgb_depth_component16 dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgba_depth_component16 dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgba_depth_component16 dEQP-GLES2.functional.fbo.render.depth.npot_rbo_rgb565_depth_component16 dEQP-GLES2.functional.fbo.render.depth.npot_tex2d_rgba_depth_component16 dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16 dEQP-GLES2.functional.fbo.render.texsubimage.after_render_tex2d_rgb dEQP-GLES2.functional.shaders.random.all_features.fragment.* dEQP-GLES2.functional.shaders.random.texture.fragment.* dEQP-GLES2.functional.shaders.random.texture.vertex.* dEQP-GLES2.functional.texture.filtering.2d.linear_linear_clamp_rgba8888_npot dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_nearest_nearest_clamp_rgba8888 dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_nearest_repeat_rgba4444 dEQP-GLES2.functional.texture.filtering.2d.nearest_nearest_clamp_rgba8888_npot dEQP-GLES2.functional.texture.format.* dEQP-GLES2.functional.texture.size.2d.64x64_rgba8888_mipmap dEQP-GLES2.functional.uniform_api.random.0 dEQP-GLES2.functional.uniform_api.random.54 dEQP-GLES2.functional.uniform_api.random.55 dEQP-GLES2.functional.uniform_api.value.*sampler.* spec@!opengl 1.0@gl-1.0-front-invalidate-back spec@!opengl 1.0@gl-1.0-scissor-copypixels spec@!opengl 1.0@gl-1.0-texgen spec@!opengl 1.0@gl-1.0-textured-triangle spec@!opengl 1.1@depthstencil-default_fb-copypixels spec@!opengl 1.1@draw-pixels spec@!opengl 1.1@texgen spec@!opengl 1.1@texredefine spec@!opengl 1.1@texsubimage-depth-formats spec@!opengl 1.2@lodclamp spec@!opengl 1.2@tex3d spec@!opengl 1.2@texwrap 3d spec@!opengl 1.2@texwrap 3d proj spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected spec@!opengl 1.4@gl-1.4-tex1d-2dborder spec@!opengl 2.0@gl-2.0-link-empty-prog spec@!opengl 2.0@tex3d-npot spec@!opengl 2.1@pbo@test_draw_pixels spec@arb_depth_texture@depth-level-clamp spec@arb_depth_texture@fbo-depth-gl_depth_component16-copypixels spec@arb_depth_texture@fbo-depth-gl_depth_component24-blit spec@arb_depth_texture@fbo-depth-gl_depth_component32-copypixels spec@arb_depth_texture@fbo-depth-gl_depth_component32-drawpixels spec@arb_depth_texture@texdepth spec@arb_es2_compatibility@texwrap formats spec@arb_framebuffer_object@fbo-generatemipmap-3d spec@arb_framebuffer_object@fbo-incomplete-texture-03 spec@arb_pixel_buffer_object@texsubimage pbo manual gl_texture_2d gl_rgb8 6 10 0 94 53 0 spec@arb_pixel_buffer_object@texsubimage-depth-formats pbo spec@arb_pixel_buffer_object@texsubimage-unpack pbo spec@arb_texture_cube_map@copyteximage cube spec@arb_texture_cube_map@cubemap-shader bias spec@arb_texture_rectangle@copyteximage rect spec@arb_texture_rectangle@fbo-blit rect spec@arb_texture_rectangle@glsl-fs-shadow2drect spec@arb_texture_rectangle@texrect-many spec@arb_texture_rectangle@texwrap rect spec@arb_texture_rectangle@texwrap rect@GL_RGBA8- NPOT spec@arb_texture_storage@texture-storage spec@arb_texture_storage@texture-storage@2D mipmap rendering spec@arb_texture_storage@texture-storage@cube array texture spec@ext_framebuffer_object@fbo-generatemipmap-viewport spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-copypixels spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-blit spec@ext_texture_compression_s3tc@s3tc-teximage spec@ext_texture_compression_s3tc@s3tc-texsubimage spec@ext_texture_compression_s3tc@s3tc-texsubimage_gles2 spec@ext_texture_compression_s3tc@texwrap formats spec@nv_copy_image@nv_copy_image-simple --tex-to-tex spec@nv_conditional_render@bitmap spec@oes_compressed_etc1_rgb8_texture@miptree spec@oes_point_sprite@arb_point_sprite-checkerboard_gles1 spec@!opengl 1.0@gl-1.0-readpixsanity spec@!opengl 1.1@draw-pixel-with-texture spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quads spec@!opengl 1.1@copytexsubimage spec@!opengl 1.1@texwrap 1d spec@!opengl 1.1@texwrap 1d@GL_RGBA8 spec@!opengl 1.1@texwrap 1d@GL_RGBA8- swizzled spec@!opengl 1.1@texwrap 2d spec@!opengl 1.1@texwrap formats@GL_ALPHA12- NPOT spec@!opengl 1.1@texwrap formats@GL_ALPHA16 spec@!opengl 1.1@texwrap formats@GL_ALPHA16- swizzled spec@!opengl 1.1@texwrap formats@GL_ALPHA4 spec@!opengl 1.1@texwrap formats@GL_ALPHA4- swizzled spec@!opengl 1.1@texwrap formats@GL_ALPHA8 spec@!opengl 1.1@texwrap formats@GL_ALPHA8- NPOT spec@!opengl 1.1@texwrap formats@GL_ALPHA8- swizzled spec@!opengl 1.1@texwrap formats@GL_LUMINANCE12_ALPHA12- NPOT spec@!opengl 1.1@texwrap formats@GL_LUMINANCE12_ALPHA4- NPOT spec@!opengl 1.1@texwrap formats@GL_LUMINANCE16_ALPHA16- NPOT spec@!opengl 1.1@texwrap formats@GL_LUMINANCE4_ALPHA4- NPOT spec@!opengl 1.1@texwrap formats@GL_LUMINANCE6_ALPHA2- NPOT spec@!opengl 1.1@texwrap formats@GL_LUMINANCE8_ALPHA8- NPOT spec@!opengl 1.1@texwrap formats@GL_R3_G3_B2 spec@!opengl 1.1@texwrap formats@GL_R3_G3_B2- NPOT spec@!opengl 1.1@texwrap formats@GL_R3_G3_B2- swizzled spec@!opengl 1.1@texwrap formats@GL_RGB10 spec@!opengl 1.1@texwrap formats@GL_RGB10- NPOT spec@!opengl 1.1@texwrap formats@GL_RGB10- swizzled spec@!opengl 1.1@texwrap formats@GL_RGB10_A2 spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- NPOT spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- swizzled spec@!opengl 1.1@texwrap formats@GL_RGB12 spec@!opengl 1.1@texwrap formats@GL_RGB12- NPOT spec@!opengl 1.1@texwrap formats@GL_RGB12- swizzled spec@!opengl 1.1@texwrap formats@GL_RGB16 spec@!opengl 1.1@texwrap formats@GL_RGB16- NPOT spec@!opengl 1.1@texwrap formats@GL_RGB16- swizzled spec@!opengl 1.1@texwrap formats@GL_RGB4 spec@!opengl 1.1@texwrap formats@GL_RGB4- NPOT spec@!opengl 1.1@texwrap formats@GL_RGB4- swizzled spec@!opengl 1.1@texwrap formats@GL_RGB5 spec@!opengl 1.1@texwrap formats@GL_RGB5- NPOT spec@!opengl 1.1@texwrap formats@GL_RGB5- swizzled spec@!opengl 1.1@texwrap formats@GL_RGB5_A1 spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- NPOT spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- swizzled spec@!opengl 1.1@texwrap formats@GL_RGB8 spec@!opengl 1.1@texwrap formats@GL_RGB8- NPOT spec@!opengl 1.1@texwrap formats@GL_RGB8- swizzled spec@!opengl 1.1@texwrap formats@GL_RGBA12 spec@!opengl 1.1@texwrap formats@GL_RGBA12- NPOT spec@!opengl 1.1@texwrap formats@GL_RGBA12- swizzled spec@!opengl 1.1@texwrap formats@GL_RGBA16 spec@!opengl 1.1@texwrap formats@GL_RGBA16- NPOT spec@!opengl 1.1@texwrap formats@GL_RGBA16- swizzled spec@!opengl 1.1@texwrap formats@GL_RGBA2 spec@!opengl 1.1@texwrap formats@GL_RGBA2- NPOT spec@!opengl 1.1@texwrap formats@GL_RGBA2- swizzled spec@!opengl 1.1@texwrap formats@GL_RGBA4 spec@!opengl 1.1@texwrap formats@GL_RGBA4- NPOT spec@!opengl 1.1@texwrap formats@GL_RGBA4- swizzled spec@!opengl 1.1@texwrap formats@GL_RGBA8 spec@!opengl 1.1@texwrap formats@GL_RGBA8- NPOT spec@!opengl 1.1@texwrap formats@GL_RGBA8- swizzled spec@!opengl 1.2@texture-packed-formats spec@!opengl 1.5@normal3b3s-invariance-short spec@!opengl 2.0@fragment-and-vertex-texturing spec@!opengl 2.0@vertex-program-two-side front2 back2 spec@!opengl 2.0@vertex-program-two-side front2 back2@vs and fs spec@arb_depth_texture@fbo-depth-gl_depth_component16-drawpixels spec@arb_pixel_buffer_object@cubemap pbo spec@ext_direct_state_access@textures@CopyTextureImage1DEXT spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420 # manually added shaders@glsl-fs-texture2drect-proj4 shaders@glsl-fs-texturecube-2-bias shaders@glsl-fs-texturecube-bias shaders@glsl-fwidth shaders@glsl-vs-texturematrix-2 spec@!opengl 1.1@texwrap formats spec@ext_direct_state_access@multi-texture spec@ext_direct_state_access@multi-texture@CopyMultiTexImage1DEXT spec@ext_direct_state_access@multi-texture@CopyMultiTexImage2DEXT spec@ext_direct_state_access@textures spec@ext_direct_state_access@textures@CopyTextureImage2DEXT spec@ext_texture_array@copyteximage 2d_array spec@ext_texture_array@glsl-fs-shadow1darray spec@ext_texture_array@render-2darray spec@glsl-1.10@execution@loops@glsl-fs-loop-break spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-bias spec@glsl-1.10@execution@samplers@normal-parameter-struct spec@glsl-1.10@execution@struct-array spec@glsl-1.10@execution@swizzled-writemask-indexing-nonconst spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-giant-temp-array spec@glsl-1.10@execution@texture3d-computed-coord spec@glsl-1.10@execution@variable-indexing@vs-temp-array-mat3-col-wr spec@glsl-1.10@execution@variable-indexing@vs-temp-array-mat3-index-col-wr spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat2-col-row-rd spec@glsl-1.10@execution@variable-indexing@vs-varying-mat3-row-rd spec@glsl-1.10@execution@vec4-vector-indexing@glsl-vs-vec4-indexing-5 spec@glsl-1.10@execution@vs-nested-return-sibling-loop spec@glsl-1.20@execution@glsl-array-length spec@glsl-1.20@execution@uniform-initializer@vs-mat4 spec@glsl-1.20@execution@built-in-functions@vs-op-add-mat3x2-mat3x2 spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-col-row-wr spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat2-index-col-row-rd spec@glsl-1.20@execution@variable-indexing@vs-temp-mat4-rd spec@ext_texture_srgb@tex-srgb spec@ext_texture_srgb@texwrap formats spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8 spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled spec@ext_texture_srgb@texwrap formats@GL_SRGB8 spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8 spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled spec@amd_shader_trinary_minmax@execution@built-in-functions@vs-min3-vec2-vec2-vec2 spec@arb_fragment_program@texturing@txp-2d spec@arb_vertex_program@instructions@xpd spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410 # uprev Piglit in Mesa dEQP-GLES2.functional.fbo.render.stencil_clear.tex2d_rgb_stencil_index8 dEQP-GLES2.functional.shaders.random.all_features.fragment.72 dEQP-GLES2.functional.shaders.random.texture.fragment.43 dEQP-GLES2.functional.shaders.random.texture.vertex.19 dEQP-GLES2.functional.shaders.random.texture.vertex.23 dEQP-GLES2.functional.texture.format.l8_cube_pot spec@ati_fragment_shader@ati_fragment_shader-error04-endshader spec@ext_texture_compression_s3tc@compressedteximage gl_compressed_rgba_s3tc_dxt1_ext # Updated by ci-collate, found in this job run: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/56260516 spec@!opengl 1.4@copy-pixels # Nightly run expectations update dEQP-GLES2.functional.fbo.render.depth.tex2d_rgb_depth_component16 dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb565_stencil_index8 dEQP-GLES2.functional.shaders.random.all_features.fragment.4 dEQP-GLES2.functional.shaders.random.texture.fragment.13 dEQP-GLES2.functional.shaders.random.texture.fragment.138 dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgb888_pot dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_nearest_mirror_rgba8888 dEQP-GLES2.functional.uniform_api.random.48 spec@arb_color_buffer_float@gl_rgba8-drawpixels spec@arb_point_sprite@arb_point_sprite-checkerboard spec@ati_texture_compression_3dc@texwrap formats spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI- swizzled spec@glsl-1.10@execution@copy-propagation@glsl-fs-copy-propagation-texcoords-1 # regularly repeated flake spec@khr_texture_compression_astc@miptree-gles ldr spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile # bit more random flakes spec@arb_depth_texture@depth-tex-modes shaders@glsl-fs-texturecube