# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # This is causing a binning memory overflow problem dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line # Conformance issue: VC4 needs dynamic loops in the VS to cause a # shader link failure. # # The issue is that the HW doesn't have an exec mask at dispatch # for the VS, so the shouldn't-be-exec channels have undefined # contents and may cause infinite loops, leading to GPU hangs. The # process of GPU hang reset causes flakes in whatever other jobs are # running simultaneously, so we can't even leave these in the flakes # list for tracking. dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex # VK tests have been disabled in 32-bit piglit builds, but it doesn't # matter because we never could run them anyway. # Piglit still complains that the tests are `Missing` though, so # let's explicitly skip them. # Can be removed once the piglit version in CI contains the fix for # https://gitlab.freedesktop.org/mesa/piglit/-/issues/104 spec@ext_external_objects@vk-.* # Slow tests (> 1 minute to run) spec@!opengl 1.0@depth-clear-precision-check spec@!opengl 1.1@streaming-texture-leak # Versions / Extensions not supported spec@!opengl 3.* spec@!opengl 4.* spec@!opengl es 3.* spec@arb_gpu_shader5.* spec@arb_gpu_shader_fp64.* spec@arb_gpu_shader_int64.* spec@arb_tessellation_shader.* spec@arb_texture_cube_map.* spec@glsl-1.30.* spec@glsl-1.40.* spec@glsl-1.50.* spec@glsl-3.* spec@glsl-4.* spec@glsl-es-3.*