dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z glx@glx-multi-window-single-context glx@glx-visuals-stencil shaders@glsl-vs-loop shaders@glsl-vs-loop-nested spec@ext_framebuffer_blit@fbo-sys-blit spec@ext_framebuffer_blit@fbo-sys-sub-blit spec@egl_chromium_sync_control@conformance # CMA allocations that may sometimes succeed spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2 spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4 spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2 spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4 spec@!opengl 1.1@depthstencil-default_fb-clear samples=2 # https://gitlab.freedesktop.org/mesa/mesa/-/issues/7186 spec@!opengl 1.0@rasterpos # Sometimes fail when run along with other tests, never when run by themselves spec@!opengl 1.1@copypixels-sync spec@!opengl 1.1@copypixels-draw-sync spec@!opengl 1.1@draw-copypixels-sync spec@!opengl 1.1@draw-sync # flaky on wayland, was stable on x11 spec@ext_image_dma_buf_import@ext_image_dma_buf_import # fails on arm64, passes on armhf spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=z24_s8_d=z32f # Sometimes goes into an infinite loop and times out spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=z24_s8_d=z32f_s8 spec@arb_depth_texture@depthstencil-render-miplevels 273 d=z24 spec@arb_shader_texture_lod@execution@tex-miplevel-selection *lod 1d spec@arb_occlusion_query2@render # Updated by ci-collate, found in this job run: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/56164970 glx@glx-multithread-clearbuffer spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays spec@arb_vertex_buffer_object@vbo-subdata-many drawelements spec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements # Nightly run expectations update spec@glsl-1.20@execution@variable-indexing@fs-uniform-mat2-rd