# Failing since ANGLE exposed geometry shaders in their commit a4c7abcbc1eb # ("Advertise GL_OES_geometry_shader and GL_EXT_tessellation_shader"): # # "Rendered data at (28, 21) equal (0.0980392, 0.2, 0.298039, 0.4) exceeds allowed epsilon when compared to reference data equal (0.5, 0.6, 0.7, 0.8). # Data comparison failed at esextcGeometryShaderRendering.cpp:5751" # # Also fails, reports no validation failures on my RX Vega. KHR-GLES31.core.geometry_shader.rendering.rendering.triangles_with_adjacency_input_line_strip_output_triangle_strip_adjacency_drawcall,Fail KHR-GLES31.core.geometry_shader.rendering.rendering.triangles_with_adjacency_input_triangle_strip_output_triangle_strip_adjacency_drawcall,Fail # Failure in later miplevels, occasionally flaky dEQP-GLES3.functional.texture.specification.teximage2d_depth.depth_component24,Fail dEQP-GLES3.functional.texture.specification.teximage2d_depth.depth24_stencil8,Fail dEQP-GLES3.functional.texture.specification.teximage2d_depth.depth32f_stencil8,Fail dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth_component24_2d_array,Fail dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth24_stencil8_2d_array,Fail dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth32f_stencil8_2d_array,Fail dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth_component24_2d,Fail dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth_component24_cube,Fail dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth24_stencil8_2d,Fail dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth24_stencil8_cube,Fail dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth32f_stencil8_2d,Fail dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth32f_stencil8_cube,Fail dEQP-GLES3.functional.texture.specification.texstorage3d.format.depth_component24_2d_array,Fail dEQP-GLES3.functional.texture.specification.texstorage3d.format.depth24_stencil8_2d_array,Fail dEQP-GLES3.functional.texture.specification.texstorage3d.format.depth32f_stencil8_2d_array,Fail dEQP-GLES3.functional.texture.specification.texsubimage2d_depth.depth_component24,Fail dEQP-GLES3.functional.texture.specification.texsubimage2d_depth.depth24_stencil8,Fail dEQP-GLES3.functional.texture.specification.texsubimage2d_depth.depth32f_stencil8,Fail dEQP-GLES3.functional.texture.specification.texsubimage3d_depth.depth_component24_2d_array,Fail dEQP-GLES3.functional.texture.specification.texsubimage3d_depth.depth24_stencil8_2d_array,Fail dEQP-GLES3.functional.texture.specification.texsubimage3d_depth.depth32f_stencil8_2d_array,Fail dEQP-GLES31.functional.texture.specification.texstorage3d.format.depth_component24_cube_array,Fail dEQP-GLES31.functional.texture.specification.texsubimage3d_depth.depth24_stencil8_cube_array,Fail dEQP-GLES31.functional.texture.specification.texsubimage3d_depth.depth32f_stencil8_cube_array,Fail dEQP-GLES31.functional.texture.specification.texstorage3d.format.depth24_stencil8_cube_array,Fail dEQP-GLES31.functional.texture.specification.texstorage3d.format.depth32f_stencil8_cube_array,Fail # Note that the set of test failures in this group changes based on the tests # run before them in the caselist! We set them to what CI currently produces # for the default fractional test run, and mark the rest as flakes. multisample-dEQP-GLES31.functional.blend_equation_advanced.basic.multiply,Fail multisample-dEQP-GLES31.functional.blend_equation_advanced.basic.overlay,Fail multisample-dEQP-GLES31.functional.blend_equation_advanced.basic.screen,Fail