Name ANGLE_device_metal Name Strings EGL_ANGLE_device_metal Contributors Le Hoang Quyen Contact Jamie Madill, Google (jmadill 'at' google 'dot' com) Le Hoang Quyen (lehoangq 'at' gmail.com) Status Draft Version Version 1, Jul 19, 2020 Number EGL Extension #XXX Extension Type EGL device extension Dependencies This extension is written against the language of EGL 1.5 as modified by EGL_EXT_device_query. EGL_EXT_device_query is required. Overview ANGLE has the ability to run GPU commands on a metal device. This extension defines a mapping from an EGL device to a metal device, after it's queried from an EGL display. IP Status No known claims. New Types None. New Procedures and Functions None. New Tokens Accepted as a queried in eglQueryDeviceAttribEXT: EGL_METAL_DEVICE_ANGLE 0x34A6 Add a new section 2.1.3 (Metal Devices) after 2.1.2 (Devices) Somewhat analogous to an EGL device, a Metal device establishes a namespace for Metal operations. In the Metal APIs, such devices are represented by pointers. For more details, see the Metal documentation. Changes to section 3.2 (Devices) Replace the paragraph immediately following the prototype for eglQueryDeviceAttribEXT: may be EGL_METAL_DEVICE_ANGLE. On success, EGL_TRUE is returned, and a valid MTLDevice pointer corresponding to the EGL device is returned in . This handle is compatible with Metal API functions. If the EGL device is not currently associated with a Metal device and is EGL_METAL_DEVICE_ANGLE, EGL_BAD_ATTRIBUTE is returned, and is left unchanged. Issues None Revision History Version 1, Jul 19, 2020 (Le Hoang Quyen) - Initial Draft