Name ANGLE_robust_fragment_shader_output Name Strings GL_ANGLE_robust_fragment_shader_output Contributors Jamie Madill Contact Jamie Madill (jmadill 'at' google.com) Notice Copyright (c) 2021 The Khronos Group Inc. Copyright terms at http://www.khronos.org/registry/speccopyright.html Status Draft Version Version 1, October 15, 2021 Number OpenGL ES Extension #?? Dependencies Requires OpenGL ES 3.0 Written against the OpenGL ES 3.2 specification. Overview This extension allows the OpenGL context to indicate if it supports rendering defined pixel values when there's an interface mismatch between the fragment shader and the draw framebuffer. New Procedures and Functions None New Tokens Accepted by the parameter to IsEnabled and the parameter to GetBooleanv, GetIntegerv, GetFloatv, and GetInteger64v: ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE 0x96B9 Additions to the OpenGL ES Specification Add to the end of section 15.2.1 "Selecting Buffers for Writing" If the fragment shader does not declare output variables that would be written to a bound draw buffer, the contents of the bound draw buffer remain unchanged. New State Modify Table 6.22, Miscellaneous Add: Initial Get Value Type Get Command Value Description ----------------------------------- ---- ----------- ------- --------------------- ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE B IsEnabled TRUE Robust fragment outputs Conformance Tests TBD Issues None Revision History Rev. Date Author Changes ---- ------------- --------- ---------------------------------------- 1 Oct 15, 2021 jmadill Initial version