Name ANGLE_rgbx_internal_format Name Strings GL_ANGLE_rgbx_internal_format Contributors Tim Van Patten, Google Contacts Tim Van Patten, Google (timvp 'at' google 'dot' com) Notice Copyright (c) 2021 The Khronos Group Inc. Copyright terms at http://www.khronos.org/registry/speccopyright.html Status Draft. Version Version 1, November 22, 2021 Number OpenGL ES Extension ### Dependencies OpenGL ES 2.0 is required. Overview This extension introduces a sized internal RGBX format. This is a 32-bit representation of the 24-bit RGB format, with the Alpha channel ignored. glBlitFramebuffer() will treat RGBX8 as RGB8 when validating the formats for the READ and DRAW framebuffers match, since the X channel is ignored. glReadPixels() will accept the following format+type combinations: 1. format = GL_RGBX8_ANGLE, type = GL_UNSIGNED_BYTE glTexSubImage* will accept the following format+type combinations: 1. format = GL_RGB, type = GL_UNSIGNED_BYTE New Types None. New Procedures and Functions None. New Tokens // 32-bit RGBX format GL_RGBX8_ANGLE 0x96BA Issues None. Revision History #1 - (November 22, 2021) Tim Van Patten Original draft