if(WIN32) set(D3D11_INCLUDE_DIR $ENV{NV_TOOLS}/sdk/DirectX_Aug2009/Include) if(${ARCH} STREQUAL "i686") set(D3D11_LIB_DIR $ENV{NV_TOOLS}/sdk/DirectX_Aug2009/Lib/x86) endif(${ARCH} STREQUAL "i686") if(${ARCH} STREQUAL "x86_64") set(D3D11_LIB_DIR $ENV{NV_TOOLS}/sdk/DirectX_Aug2009/Lib/x64) endif(${ARCH} STREQUAL "x86_64") list(APPEND CLConform_INCLUDE_DIR ${D3D11_INCLUDE_DIR}) include_directories (${CLConform_SOURCE_DIR}/test_common/harness ${CLConform_INCLUDE_DIR} ) link_directories(${CL_LIB_DIR}, ${D3D11_LIB_DIR}) list(APPEND CLConform_LIBRARIES d3d11 dxgi) set(MODULE_NAME D3D11) set(${MODULE_NAME}_SOURCES buffer.cpp texture2d.cpp texture3d.cpp misc.cpp main.cpp harness.cpp ) set_source_files_properties( ${MODULE_NAME}_SOURCES PROPERTIES LANGUAGE CXX) include_directories(${CMAKE_CURRENT_SOURCE_DIR}) include(../CMakeCommon.txt) endif(WIN32)